FormIt C++ API
v23.0.0 (2023.0.0)
|
Data used to construct a rectangular face with a texture on it.
The face is centered at the origin of the XY plane with the given width and height and then transformed by the given Transf3d. The texture is converted into a material with white color automatically.
#include <GeometryDataContainers.h>
Public Attributes | |
::string | m_name |
The object name. More... | |
size_t | m_nLayerIndex = UNUSED_INDEX |
Index into the layer data array. More... | |
size_t | m_nTextureIndex = UNUSED_INDEX |
Index into the texture data array. More... | |
double | m_dWidth = 0.0 |
The width and height of the rectangular face. More... | |
double | m_dHeight = 0.0 |
Transf3d | m_transform |
The transformation applied to the face. More... | |
bool | m_bHidden = false |
Is this object hidden? More... | |
bool WSM::ImageData::m_bHidden = false |
Is this object hidden?
double WSM::ImageData::m_dHeight = 0.0 |
double WSM::ImageData::m_dWidth = 0.0 |
The width and height of the rectangular face.
::string WSM::ImageData::m_name |
The object name.
size_t WSM::ImageData::m_nLayerIndex = UNUSED_INDEX |
Index into the layer data array.
size_t WSM::ImageData::m_nTextureIndex = UNUSED_INDEX |
Index into the texture data array.
Transf3d WSM::ImageData::m_transform |
The transformation applied to the face.