Contains data for constructing a Body from facets. 
Used in APILoadFromFacets(), which contains common functionality for loading data from several formats. 
 
#include <FacetsBodyData.h>
  
  
      
        
          | WSM::FacetsBodyData::FacetsBodyData  | 
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          const 1::vector< WSM::Point3d > &  | 
          aPoints,  | 
         
        
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          const 1::vector< 1::vector< size_t >> &  | 
          aPolygonIndices,  | 
         
        
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          const 1::vector< size_t > &  | 
          aPolygonSmoothingIds,  | 
         
        
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          const 1::vector< WSM::Color > &  | 
          aColors,  | 
         
        
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          const 1::vector< size_t > &  | 
          aPolygonColorIndices,  | 
         
        
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          const 1::vector< WSM::Color > &  | 
          aPointColors = {},  | 
         
        
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          const 1::vector< 1::pair< 1::string, 1::string >> &  | 
          stringAttributesData = {}  | 
         
        
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          | WSM::FacetsBodyData::FacetsBodyData  | 
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          | WSM::FacetsBodyData::~FacetsBodyData  | 
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          | bool WSM::FacetsBodyData::isEmpty  | 
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          | void WSM::FacetsBodyData::ScaleBy  | 
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          double  | 
          dFactor | ) | 
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Scale all points by the given scaling factor. 
- Parameters
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          | ::vector<WSM::Color> WSM::FacetsBodyData::m_colors | 
        
      
 
Color table (the r,g,b,a components correspond to one byte each in size_t and are encoded in the same way as in WSM). 
Will be indexed by m_polygonColorIndices. May be empty, in which case no materials will be generated. If m_colors is not empty, a material with the given color will be generated if it does not already exist. 
 
 
      
        
          | ::vector<WSM::Color> WSM::FacetsBodyData::m_pointColors | 
        
      
 
Colors on vertices of the body. 
Vector is either empty when color by vertex is not given or has the same size as m_points. 
 
 
Geometry coordinates of all the vertices which the body contains. 
 
 
      
        
          | ::vector<size_t> WSM::FacetsBodyData::m_polygonColorIndices | 
        
      
 
Color index for each polygon in m_polygonIndices list. 
May be empty, in which case no material attribute will be assigned to the faces. An index with value of WSM::INVALID_SIZE means that the face will also not be assigned a material. The size of the m_polygonColorIndices vector should be equal to the size of the m_polygonIndices vector. 
 
 
      
        
          | ::vector<1::vector<size_t> > WSM::FacetsBodyData::m_polygonIndices | 
        
      
 
The zero-based indices of points which form each facet of the body. 
Each index is a Point3d object stored at appropriate place in the m_points vector. Facets are usually triangles, but here, polygons may be specified. That means one can pass vector of any length as an element of the m_polygonIndices list. If a non-planar polygon is passed, it will need further triangulation. m_polygonIndices should not contain indices greater than the largest allowed index for the m_points array. If m_polygonIndices is empty, then FacetsBodyData stores a wire body created by joining consecutive points in m_points. 
 
 
      
        
          | ::vector<size_t> WSM::FacetsBodyData::m_polygonSmoothingIds | 
        
      
 
Smoothing ID for each polygon in the m_polygonIndices list. 
Indicates smoothing group ID for polygons. All facets with the same, non-zero smoothing ID will result in faces that will be rendered smooth (have their common edges marked as smooth). A smoothing ID with zero value means that the smoothing is determined by the angle between two adjacent facets. A value of WSM::INVALID_SIZE means that the facet should not be marked for smoothing. The size of the m_polygonSmoothingIds vector should be equal to the size of the m_polygonIndices vector. 
 
 
      
        
          | ::vector<1::pair<1::string, 1::string> > WSM::FacetsBodyData::m_stringAttributesData | 
        
      
 
String attributes data as (key, value) that are attached to each created body or mesh. 
 
 
The documentation for this struct was generated from the following file: