FormIt C++ API  v23.0.0 (2023.0.0)
WSM::Vector3d Member List

This is the complete list of members for WSM::Vector3d, including all inherited members.

angle(const Vector3d &) const WSM::Vector3d
angleBetweenNormalized(const Vector3d &) const WSM::Vector3d
det(const WSM::Vector3d &a, const WSM::Vector3d &b, const WSM::Vector3d &c)WSM::Vector3dinlinestatic
dist(const Vector3d &v) const WSM::Vector3dinline
distRect(const Vector3d &v) const WSM::Vector3dinline
distSqrd(const Vector3d &v) const WSM::Vector3dinline
dominantDirection() const WSM::Vector3d
getNormalized() const WSM::Vector3d
getScaled(const Vector3d &v) const WSM::Vector3dinline
isEqual(const Vector3d &v, double epsSqrd=WSM_DISTANCE_TOL2) const WSM::Vector3dinline
isEqualRect(const Vector3d &v, double epsRect=WSM_DISTANCE_TOL) const WSM::Vector3dinline
isExactNull() const WSM::Vector3dinline
isNull(double epsSqrd=WSM_MACHINE_TOL2) const WSM::Vector3dinline
isParallel(const Vector3d &, double epsNorSqrd=WSM_ANGLE_TOL2) const WSM::Vector3d
isParallelNorm(const Vector3d &, double epsNorSqrd=WSM_ANGLE_TOL2) const WSM::Vector3d
isPerpend(const Vector3d &, double epsNor=WSM_ANGLE_TOL) const WSM::Vector3d
isPerpend(const UnitVector3d &, double epsNor=WSM_ANGLE_TOL) const WSM::Vector3d
kNullWSM::Vector3dstatic
kXDirWSM::Vector3dstatic
kYDirWSM::Vector3dstatic
kZDirWSM::Vector3dstatic
length() const WSM::Vector3dinline
lengthRect() const WSM::Vector3dinline
lengthSqrd() const WSM::Vector3dinline
negate()WSM::Vector3dinline
normalize()WSM::Vector3d
operator%(const Vector3d &v) const WSM::Vector3dinline
operator%(const UnitVector3d &v) const WSM::Vector3d
operator*(const Vector3d &v) const WSM::Vector3dinline
operator*(const UnitVector3d &v) const WSM::Vector3d
operator*(double scalar) const WSM::Vector3dinline
operator*=(double scalar)WSM::Vector3dinline
operator*=(const Transf3d &)WSM::Vector3d
operator+(const Vector3d &v) const WSM::Vector3dinline
operator+=(const Vector3d &v)WSM::Vector3dinline
operator-(const Vector3d &v) const WSM::Vector3dinline
operator-() const WSM::Vector3dinline
operator-=(const Vector3d &v)WSM::Vector3dinline
operator/(double scalar) const WSM::Vector3dinline
operator/=(double scalar)WSM::Vector3dinline
operator[](size_t index) const WSM::Vector3dinline
operator[](size_t index)WSM::Vector3dinline
perpend() const WSM::Vector3d
scale(const Vector3d &v)WSM::Vector3dinline
set(double xx, double yy, double zz)WSM::Vector3dinline
Vector3d()WSM::Vector3dinline
Vector3d(double xx, double yy, double zz)WSM::Vector3dinline
Vector3d(const UnitVector3d &v)WSM::Vector3dexplicit
xWSM::Vector3d
yWSM::Vector3d
zWSM::Vector3d
zero()WSM::Vector3dinline