FormIt C++ API  v23.0.0 (2023.0.0)
WSM::Utils::PickRay Member List

This is the complete list of members for WSM::Utils::PickRay, including all inherited members.

AddPlane(Plane &plane, bool negate=false)WSM::Utils::PickRayinline
AddPlanes(const 1::vector< Plane > &planes)WSM::Utils::PickRayinline
CalculatePerspectiveScaleFactor()WSM::Utils::PickRay
ClearPlanes()WSM::Utils::PickRayinline
ClosestToEye(const WSM::Point3d &pt1, const WSM::Point3d &pt2) const WSM::Utils::PickRay
ClosestToRayScreenPoint(const WSM::Point3d &pt1, const WSM::Point3d &pt2) const WSM::Utils::PickRay
GetBaseRadius() const WSM::Utils::PickRayinline
GetFrustumPlanesFromPath(const WSM::Point2d &p1, const WSM::Point2d &p2)WSM::Utils::PickRaystatic
GetLine() const WSM::Utils::PickRayinline
GetNormalizedScreenPoint() const WSM::Utils::PickRayinline
GetPerspectiveScaleFactor() const WSM::Utils::PickRayinline
GetPlanes() const WSM::Utils::PickRayinline
IntersectsWithPoint(const WSM::Point3d &pt, bool useFrustum=false) const WSM::Utils::PickRay
IntersectWithLine(const Line3d &line, WSM::Point3d &intersPoint, double &paramRay, double &paramLine, bool useFrustum=false, bool mustAlsoIntersectClosestPoint=false) const WSM::Utils::PickRay
ModelSpacePickRayRadius(const Point3d &atPoint) const WSM::Utils::PickRay
operator const 1::vector< Plane > &() const WSM::Utils::PickRayinline
operator const Line3d &() const WSM::Utils::PickRayinline
PickRay()WSM::Utils::PickRayinline
PickRay(const Line3d &pickray)WSM::Utils::PickRayinline
PickRay(const Point2d &normalizedScreenPoint, bool normalizedScreenYUp=false)WSM::Utils::PickRay
PickRay(const Point2d &normalizedScreenPoint1, const Point2d &normalizedScreenPoint2)WSM::Utils::PickRay
PickRay(const Line3d &pickrayLine, const 1::vector< Plane > &planes, double screenPickRayRadius, double perspectiveScaleFactor, double baseRadius)WSM::Utils::PickRayinline
ScreenSpacePickRayRadius() const WSM::Utils::PickRayinline
SetLine(const WSM::Line3d &l)WSM::Utils::PickRayinline
SetNormalizedScreenPoint(const Point2d &pt)WSM::Utils::PickRayinline
SetPerspectiveScaleFactor(double factor)WSM::Utils::PickRayinline
SetScreenSpacePickRayRadius(double radius)WSM::Utils::PickRay
~PickRay()WSM::Utils::PickRayinlinevirtual