FormIt C++ API  v23.0.0 (2023.0.0)
WSM::UnitVector3d Member List

This is the complete list of members for WSM::UnitVector3d, including all inherited members.

angle(const UnitVector3d &) const WSM::UnitVector3d
CreateArbitraryPerpendicularVector3D() const WSM::UnitVector3d
det(const WSM::UnitVector3d &a, const WSM::UnitVector3d &b, const WSM::UnitVector3d &c)WSM::UnitVector3dinlinestatic
dist(const UnitVector3d &v) const WSM::UnitVector3dinline
distRect(const UnitVector3d &v) const WSM::UnitVector3dinline
distSqrd(const UnitVector3d &v) const WSM::UnitVector3dinline
dominantDirection() const WSM::UnitVector3d
isEqual(const UnitVector3d &v, double epsSqrd=WSM_DISTANCE_TOL2) const WSM::UnitVector3dinline
isEqualRect(const UnitVector3d &v, double epsRect=WSM_DISTANCE_TOL) const WSM::UnitVector3dinline
isExactNull() const WSM::UnitVector3dinline
isParallel(const UnitVector3d &, double epsNorSqrd=WSM_ANGLE_TOL2) const WSM::UnitVector3d
isParallel(const Vector3d &, double epsNorSqrd=WSM_ANGLE_TOL2) const WSM::UnitVector3d
isPerpend(const UnitVector3d &, double epsNor=WSM_ANGLE_TOL) const WSM::UnitVector3d
kNullWSM::UnitVector3dstatic
kXDirWSM::UnitVector3dstatic
kYDirWSM::UnitVector3dstatic
kZDirWSM::UnitVector3dstatic
negate()WSM::UnitVector3dinline
operator%(const UnitVector3d &v) const WSM::UnitVector3dinline
operator%(const Vector3d &v) const WSM::UnitVector3dinline
operator*(const UnitVector3d &v) const WSM::UnitVector3dinline
operator*(const Vector3d &v) const WSM::UnitVector3dinline
operator*(double scalar) const WSM::UnitVector3dinline
operator*=(const Transf3d &)WSM::UnitVector3d
operator+(const UnitVector3d &v) const WSM::UnitVector3dinline
operator-(const UnitVector3d &v) const WSM::UnitVector3dinline
operator-() const WSM::UnitVector3dinline
operator/(double scalar) const WSM::UnitVector3dinline
operator[](size_t index) const WSM::UnitVector3dinline
operator[](size_t index)WSM::UnitVector3dinline
perpend() const WSM::UnitVector3d
set(double xx, double yy, double zz, bool bVerifyLength)WSM::UnitVector3d
UnitVector3d()WSM::UnitVector3dinline
UnitVector3d(double xx, double yy, double zz, bool bVerifyLength=true)WSM::UnitVector3d
UnitVector3d(const Vector3d &v, bool bVerifyLength=true)WSM::UnitVector3dexplicit
xWSM::UnitVector3d
yWSM::UnitVector3d
zWSM::UnitVector3d
zero()WSM::UnitVector3dinline