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FormIt C++ API
v23.0.0 (2023.0.0)
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This is the complete list of members for WSM::UnitVector3d, including all inherited members.
| angle(const UnitVector3d &) const | WSM::UnitVector3d | |
| CreateArbitraryPerpendicularVector3D() const | WSM::UnitVector3d | |
| det(const WSM::UnitVector3d &a, const WSM::UnitVector3d &b, const WSM::UnitVector3d &c) | WSM::UnitVector3d | inlinestatic |
| dist(const UnitVector3d &v) const | WSM::UnitVector3d | inline |
| distRect(const UnitVector3d &v) const | WSM::UnitVector3d | inline |
| distSqrd(const UnitVector3d &v) const | WSM::UnitVector3d | inline |
| dominantDirection() const | WSM::UnitVector3d | |
| isEqual(const UnitVector3d &v, double epsSqrd=WSM_DISTANCE_TOL2) const | WSM::UnitVector3d | inline |
| isEqualRect(const UnitVector3d &v, double epsRect=WSM_DISTANCE_TOL) const | WSM::UnitVector3d | inline |
| isExactNull() const | WSM::UnitVector3d | inline |
| isParallel(const UnitVector3d &, double epsNorSqrd=WSM_ANGLE_TOL2) const | WSM::UnitVector3d | |
| isParallel(const Vector3d &, double epsNorSqrd=WSM_ANGLE_TOL2) const | WSM::UnitVector3d | |
| isPerpend(const UnitVector3d &, double epsNor=WSM_ANGLE_TOL) const | WSM::UnitVector3d | |
| kNull | WSM::UnitVector3d | static |
| kXDir | WSM::UnitVector3d | static |
| kYDir | WSM::UnitVector3d | static |
| kZDir | WSM::UnitVector3d | static |
| negate() | WSM::UnitVector3d | inline |
| operator%(const UnitVector3d &v) const | WSM::UnitVector3d | inline |
| operator%(const Vector3d &v) const | WSM::UnitVector3d | inline |
| operator*(const UnitVector3d &v) const | WSM::UnitVector3d | inline |
| operator*(const Vector3d &v) const | WSM::UnitVector3d | inline |
| operator*(double scalar) const | WSM::UnitVector3d | inline |
| operator*=(const Transf3d &) | WSM::UnitVector3d | |
| operator+(const UnitVector3d &v) const | WSM::UnitVector3d | inline |
| operator-(const UnitVector3d &v) const | WSM::UnitVector3d | inline |
| operator-() const | WSM::UnitVector3d | inline |
| operator/(double scalar) const | WSM::UnitVector3d | inline |
| operator[](size_t index) const | WSM::UnitVector3d | inline |
| operator[](size_t index) | WSM::UnitVector3d | inline |
| perpend() const | WSM::UnitVector3d | |
| set(double xx, double yy, double zz, bool bVerifyLength) | WSM::UnitVector3d | |
| UnitVector3d() | WSM::UnitVector3d | inline |
| UnitVector3d(double xx, double yy, double zz, bool bVerifyLength=true) | WSM::UnitVector3d | |
| UnitVector3d(const Vector3d &v, bool bVerifyLength=true) | WSM::UnitVector3d | explicit |
| x | WSM::UnitVector3d | |
| y | WSM::UnitVector3d | |
| z | WSM::UnitVector3d | |
| zero() | WSM::UnitVector3d | inline |