Data used to pass camera information to and from ATF.
Note there is no camera object in WSM.
#include <GeometryDataContainers.h>
Public Attributes | |
| bool | m_bIsPerspective = true |
| True if the camera is perspective, otherwise parallel. | |
| WSM::Point3d | m_eye |
| The camera eye position. | |
| WSM::UnitVector3d | m_direction |
| The camera direction. | |
| WSM::UnitVector3d | m_up |
| The camera up direction. | |
| double | m_orthoHeight = -1.0 |
| The view height when in orthographic view. | |
| double | m_horizontalFOV = -1.0 |
| The horizontal field of view in radians used in perspective views. | |
| bool WSM::ATFCameraData::m_bIsPerspective = true |
True if the camera is perspective, otherwise parallel.
| WSM::UnitVector3d WSM::ATFCameraData::m_direction |
The camera direction.
| WSM::Point3d WSM::ATFCameraData::m_eye |
The camera eye position.
| double WSM::ATFCameraData::m_horizontalFOV = -1.0 |
The horizontal field of view in radians used in perspective views.
If negative, the value is not specified.
| double WSM::ATFCameraData::m_orthoHeight = -1.0 |
The view height when in orthographic view.
Note we use a 1-1 aspect ratio for export.
| WSM::UnitVector3d WSM::ATFCameraData::m_up |
The camera up direction.