Data that stores all the material properties to be collected by GetAllRenderingInformation.
#include <WSMUtility.h>
Public Attributes | |
| WSM::Color | m_nColor |
| std::vector< char > | m_aTextureBitmap |
| std::string | m_sMaterialName |
| std::vector< std::pair< std::string, std::string > > | m_aAdditionalRenderData |
| std::vector< char > | m_aOpacityMap |
| std::vector< char > | m_aNormalMap |
| double | m_dUScale = -1.0 |
| Not set unless there is texture data. | |
| double | m_dVScale = -1.0 |
| std::vector<std::pair<std::string, std::string> > WSM::Utils::MaterialData::m_aAdditionalRenderData |
| std::vector<char> WSM::Utils::MaterialData::m_aNormalMap |
| std::vector<char> WSM::Utils::MaterialData::m_aOpacityMap |
| std::vector<char> WSM::Utils::MaterialData::m_aTextureBitmap |
| double WSM::Utils::MaterialData::m_dUScale = -1.0 |
Not set unless there is texture data.
| double WSM::Utils::MaterialData::m_dVScale = -1.0 |
| WSM::Color WSM::Utils::MaterialData::m_nColor |
| std::string WSM::Utils::MaterialData::m_sMaterialName |