Data that stores all the material properties to be collected by GetAllRenderingInformation.
#include <WSMUtility.h>
Public Attributes | |
WSM::Color | m_nColor |
std::vector< char > | m_aTextureBitmap |
std::string | m_sMaterialName |
std::vector< std::pair< std::string, std::string > > | m_aAdditionalRenderData |
std::vector< char > | m_aOpacityMap |
std::vector< char > | m_aNormalMap |
double | m_dUScale = -1.0 |
Not set unless there is texture data. | |
double | m_dVScale = -1.0 |
std::vector<std::pair<std::string, std::string> > WSM::Utils::MaterialData::m_aAdditionalRenderData |
std::vector<char> WSM::Utils::MaterialData::m_aNormalMap |
std::vector<char> WSM::Utils::MaterialData::m_aOpacityMap |
std::vector<char> WSM::Utils::MaterialData::m_aTextureBitmap |
double WSM::Utils::MaterialData::m_dUScale = -1.0 |
Not set unless there is texture data.
double WSM::Utils::MaterialData::m_dVScale = -1.0 |
WSM::Color WSM::Utils::MaterialData::m_nColor |
std::string WSM::Utils::MaterialData::m_sMaterialName |