Data used to construct a texture.
#include <GeometryDataContainers.h>
Public Attributes | |
::string | m_name |
The name of the texture, generally the filename used to generate it. | |
::vector< char > | m_texture |
The bitmap data of the texture, as in APICreateMaterialWithTexture(). | |
bool | m_bUseBitmapAlpha = true |
Indicates whether the bitmap data's alpha channel is used or not. | |
bool WSM::TextureData::m_bUseBitmapAlpha = true |
Indicates whether the bitmap data's alpha channel is used or not.
::string WSM::TextureData::m_name |
The name of the texture, generally the filename used to generate it.
::vector<char> WSM::TextureData::m_texture |
The bitmap data of the texture, as in APICreateMaterialWithTexture().