FormIt C++ API v25.0.0 (2025.0.0)
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WSM::Utils::MaterialData Class Reference

Description

Data that stores all the material properties to be collected by GetAllRenderingInformation.

#include <WSMUtility.h>

Public Attributes

WSM::Color m_nColor
 
::vector< char > m_aTextureBitmap
 
::string m_sMaterialName
 
::vector< 1::pair< 1::string, 1::string > > m_aAdditionalRenderData
 
::vector< char > m_aOpacityMap
 
::vector< char > m_aNormalMap
 
double m_dUScale = -1.0
 Not set unless there is texture data.
 
double m_dVScale = -1.0
 

Member Data Documentation

◆ m_aAdditionalRenderData

::vector<1::pair<1::string, 1::string> > WSM::Utils::MaterialData::m_aAdditionalRenderData

◆ m_aNormalMap

::vector<char> WSM::Utils::MaterialData::m_aNormalMap

◆ m_aOpacityMap

::vector<char> WSM::Utils::MaterialData::m_aOpacityMap

◆ m_aTextureBitmap

::vector<char> WSM::Utils::MaterialData::m_aTextureBitmap

◆ m_dUScale

double WSM::Utils::MaterialData::m_dUScale = -1.0

Not set unless there is texture data.

◆ m_dVScale

double WSM::Utils::MaterialData::m_dVScale = -1.0

◆ m_nColor

WSM::Color WSM::Utils::MaterialData::m_nColor

◆ m_sMaterialName

::string WSM::Utils::MaterialData::m_sMaterialName

The documentation for this class was generated from the following file: