#include <FormItCoreTypes.h>
◆ RendererData()
| FormIt::RendererData::RendererData |
( |
| ) |
|
|
inline |
◆ operator==()
| bool FormIt::RendererData::operator== |
( |
const RendererData & |
aOther | ) |
const |
|
inline |
◆ mAdvancedMaterialShaderType
| int32_t FormIt::RendererData::mAdvancedMaterialShaderType |
◆ mAmbientColorIntensity
| float FormIt::RendererData::mAmbientColorIntensity |
◆ mAmbientContrast
| float FormIt::RendererData::mAmbientContrast |
◆ mAmbientTextureIntensity
| float FormIt::RendererData::mAmbientTextureIntensity |
◆ mBackgroundColor
◆ mEdgeColor
◆ mEdgeWeight
| float FormIt::RendererData::mEdgeWeight |
◆ mFaceBackDefault
◆ mFaceFrontDefault
| WSM::Color FormIt::RendererData::mFaceFrontDefault |
◆ mGroundPlaneColor
| WSM::Color FormIt::RendererData::mGroundPlaneColor |
◆ mGroundPlaneTransparency
| float FormIt::RendererData::mGroundPlaneTransparency |
◆ mRendererFlags
◆ mSectionPlaneColor
| WSM::Color FormIt::RendererData::mSectionPlaneColor |
◆ mSectionPlaneLineColor
| WSM::Color FormIt::RendererData::mSectionPlaneLineColor |
◆ mSectionPlaneLineWidth
| float FormIt::RendererData::mSectionPlaneLineWidth |
◆ mShadowIntensity
| float FormIt::RendererData::mShadowIntensity |
◆ mSilhouetteWeight
| float FormIt::RendererData::mSilhouetteWeight |
◆ mSkyLowerColor
◆ mSkyUpperColor
◆ mWorkPlaneColor
The documentation for this class was generated from the following file: