#include <FormItCoreTypes.h>
◆ RendererData()
FormIt::RendererData::RendererData |
( |
| ) |
|
|
inline |
◆ operator==()
bool FormIt::RendererData::operator== |
( |
const RendererData & |
aOther | ) |
const |
|
inline |
◆ mAdvancedMaterialShaderType
int32_t FormIt::RendererData::mAdvancedMaterialShaderType |
◆ mAmbientColorIntensity
float FormIt::RendererData::mAmbientColorIntensity |
◆ mAmbientContrast
float FormIt::RendererData::mAmbientContrast |
◆ mAmbientTextureIntensity
float FormIt::RendererData::mAmbientTextureIntensity |
◆ mBackgroundColor
◆ mEdgeColor
◆ mEdgeWeight
float FormIt::RendererData::mEdgeWeight |
◆ mFaceBackDefault
◆ mFaceFrontDefault
WSM::Color FormIt::RendererData::mFaceFrontDefault |
◆ mGroundPlaneColor
WSM::Color FormIt::RendererData::mGroundPlaneColor |
◆ mGroundPlaneTransparency
float FormIt::RendererData::mGroundPlaneTransparency |
◆ mRendererFlags
◆ mSectionPlaneColor
WSM::Color FormIt::RendererData::mSectionPlaneColor |
◆ mSectionPlaneLineColor
WSM::Color FormIt::RendererData::mSectionPlaneLineColor |
◆ mSectionPlaneLineWidth
float FormIt::RendererData::mSectionPlaneLineWidth |
◆ mShadowIntensity
float FormIt::RendererData::mShadowIntensity |
◆ mSilhouetteWeight
float FormIt::RendererData::mSilhouetteWeight |
◆ mSkyLowerColor
◆ mSkyUpperColor
◆ mWorkPlaneColor
The documentation for this class was generated from the following file: