FormIt C++ API
v23.0.0 (2023.0.0)
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Data that packages meshes and transforms together.
All the meshes should be drawn at all the transforms. So n meshes and m transforms means drawing m * n transformed meshes. Also if meshes do not have a material specified, use the material for the given transform.
#include <utils.h>
Public Attributes | |
::vector< WSM::Transf3d > | m_aTransforms |
Note there should be at least one (possibly identity) transform. More... | |
::vector< size_t > | m_aTransformMaterial |
::vector< MeshData > | m_aMeshes |
::vector<MeshData> WSM::Utils::MeshesAndTransformsData::m_aMeshes |
::vector<size_t> WSM::Utils::MeshesAndTransformsData::m_aTransformMaterial |
::vector<WSM::Transf3d> WSM::Utils::MeshesAndTransformsData::m_aTransforms |
Note there should be at least one (possibly identity) transform.