FormIt C++ API
v23.0.0 (2023.0.0)
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Data that stores all the material properties to be collected by GetAllRenderingInformation.
#include <utils.h>
Public Attributes | |
WSM::Color | m_nColor |
::vector< char > | m_aTextureBitmap |
::string | m_sMaterialName |
::vector< 1::pair< 1::string, 1::string > > | m_aAdditionalRenderData |
::vector< char > | m_aOpacityMap |
::vector< char > | m_aNormalMap |
double | m_dUScale = -1.0 |
Not set unless there is texture data. More... | |
double | m_dVScale = -1.0 |
::vector<1::pair<1::string, 1::string> > WSM::Utils::MaterialData::m_aAdditionalRenderData |
::vector<char> WSM::Utils::MaterialData::m_aNormalMap |
::vector<char> WSM::Utils::MaterialData::m_aOpacityMap |
::vector<char> WSM::Utils::MaterialData::m_aTextureBitmap |
double WSM::Utils::MaterialData::m_dUScale = -1.0 |
Not set unless there is texture data.
double WSM::Utils::MaterialData::m_dVScale = -1.0 |
WSM::Color WSM::Utils::MaterialData::m_nColor |
::string WSM::Utils::MaterialData::m_sMaterialName |