This is the complete list of members for WSM::Utils::PickRay, including all inherited members.
| AddPlane(Plane &plane, bool negate=false) | WSM::Utils::PickRay | inline |
| AddPlanes(const std::vector< Plane > &planes) | WSM::Utils::PickRay | inline |
| CalculatePerspectiveScaleFactor() | WSM::Utils::PickRay | |
| ClearPlanes() | WSM::Utils::PickRay | inline |
| ClosestToEye(const WSM::Point3d &pt1, const WSM::Point3d &pt2) const | WSM::Utils::PickRay | |
| ClosestToRayScreenPoint(const WSM::Point3d &pt1, const WSM::Point3d &pt2) const | WSM::Utils::PickRay | |
| GetBaseRadius() const | WSM::Utils::PickRay | inline |
| GetFrustumPlanesFromPath(const WSM::Point2d &p1, const WSM::Point2d &p2) | WSM::Utils::PickRay | static |
| GetLine() const | WSM::Utils::PickRay | inline |
| GetNormalizedScreenPoint() const | WSM::Utils::PickRay | inline |
| GetPerspectiveScaleFactor() const | WSM::Utils::PickRay | inline |
| GetPlanes() const | WSM::Utils::PickRay | inline |
| GetScreenPickrayRadius() const | WSM::Utils::PickRay | inline |
| IntersectsWithPoint(const WSM::Point3d &pt, bool useFrustum=false) const | WSM::Utils::PickRay | |
| IntersectWithLine(const Line3d &line, WSM::Point3d &intersPoint, double ¶mRay, double ¶mLine, bool useFrustum=false, bool mustAlsoIntersectClosestPoint=false) const | WSM::Utils::PickRay | |
| ModelSpacePickRayRadius(const Point3d &atPoint) const | WSM::Utils::PickRay | |
| operator const Line3d &() const | WSM::Utils::PickRay | inline |
| operator const std::vector< Plane > &() const | WSM::Utils::PickRay | inline |
| PickRay() | WSM::Utils::PickRay | inline |
| PickRay(const Line3d &pickray) | WSM::Utils::PickRay | inline |
| PickRay(const Point2d &normalizedScreenPoint, bool normalizedScreenYUp=false) | WSM::Utils::PickRay | |
| PickRay(const Point2d &normalizedScreenPoint1, const Point2d &normalizedScreenPoint2) | WSM::Utils::PickRay | |
| PickRay(const Line3d &pickrayLine, const std::vector< Plane > &planes, double screenPickRayRadius, double perspectiveScaleFactor, double baseRadius) | WSM::Utils::PickRay | inline |
| ScreenSpacePickRayRadius() const | WSM::Utils::PickRay | inline |
| SetLine(const WSM::Line3d &l) | WSM::Utils::PickRay | inline |
| SetNormalizedScreenPoint(const Point2d &pt) | WSM::Utils::PickRay | inline |
| SetPerspectiveScaleFactor(double factor) | WSM::Utils::PickRay | inline |
| SetScreenSpacePickRayRadius(double radius) | WSM::Utils::PickRay | |
| ~PickRay() | WSM::Utils::PickRay | inlinevirtual |