WSM API v25.0.0 (2025.0.0)
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WSM::Utils::PickRay Member List

This is the complete list of members for WSM::Utils::PickRay, including all inherited members.

AddPlane(Plane &plane, bool negate=false)WSM::Utils::PickRayinline
AddPlanes(const std::vector< Plane > &planes)WSM::Utils::PickRayinline
CalculatePerspectiveScaleFactor()WSM::Utils::PickRay
ClearPlanes()WSM::Utils::PickRayinline
ClosestToEye(const WSM::Point3d &pt1, const WSM::Point3d &pt2) constWSM::Utils::PickRay
ClosestToRayScreenPoint(const WSM::Point3d &pt1, const WSM::Point3d &pt2) constWSM::Utils::PickRay
GetBaseRadius() constWSM::Utils::PickRayinline
GetFrustumPlanesFromPath(const WSM::Point2d &p1, const WSM::Point2d &p2)WSM::Utils::PickRaystatic
GetLine() constWSM::Utils::PickRayinline
GetNormalizedScreenPoint() constWSM::Utils::PickRayinline
GetPerspectiveScaleFactor() constWSM::Utils::PickRayinline
GetPlanes() constWSM::Utils::PickRayinline
GetScreenPickrayRadius() constWSM::Utils::PickRayinline
IntersectsWithPoint(const WSM::Point3d &pt, bool useFrustum=false) constWSM::Utils::PickRay
IntersectWithLine(const Line3d &line, WSM::Point3d &intersPoint, double &paramRay, double &paramLine, bool useFrustum=false, bool mustAlsoIntersectClosestPoint=false) constWSM::Utils::PickRay
ModelSpacePickRayRadius(const Point3d &atPoint) constWSM::Utils::PickRay
operator const Line3d &() constWSM::Utils::PickRayinline
operator const std::vector< Plane > &() constWSM::Utils::PickRayinline
PickRay()WSM::Utils::PickRayinline
PickRay(const Line3d &pickray)WSM::Utils::PickRayinline
PickRay(const Point2d &normalizedScreenPoint, bool normalizedScreenYUp=false)WSM::Utils::PickRay
PickRay(const Point2d &normalizedScreenPoint1, const Point2d &normalizedScreenPoint2)WSM::Utils::PickRay
PickRay(const Line3d &pickrayLine, const std::vector< Plane > &planes, double screenPickRayRadius, double perspectiveScaleFactor, double baseRadius)WSM::Utils::PickRayinline
ScreenSpacePickRayRadius() constWSM::Utils::PickRayinline
SetLine(const WSM::Line3d &l)WSM::Utils::PickRayinline
SetNormalizedScreenPoint(const Point2d &pt)WSM::Utils::PickRayinline
SetPerspectiveScaleFactor(double factor)WSM::Utils::PickRayinline
SetScreenSpacePickRayRadius(double radius)WSM::Utils::PickRay
~PickRay()WSM::Utils::PickRayinlinevirtual