This is the complete list of members for WSM::Quaternion3d, including all inherited members.
fromEulerAngles(double aX, double aY, double aZ) | WSM::Quaternion3d | |
fromRotation(const WSM::Vector3d &aAxis, double aAngle) | WSM::Quaternion3d | |
fromThreeVectors(const WSM::Vector3d &aX, const WSM::Vector3d &aY, const WSM::Vector3d &aZ) | WSM::Quaternion3d | |
fromTwoVectors(const WSM::Vector3d &aA, const WSM::Vector3d &aB) | WSM::Quaternion3d | |
getEulerAngles(double &aX, double &aY, double &aZ) const | WSM::Quaternion3d | |
getInverted() const | WSM::Quaternion3d | |
getRotation(WSM::Vector3d &aAxis, double &aAngle) const | WSM::Quaternion3d | |
getTransf3d(WSM::Transf3d &aT) const | WSM::Quaternion3d | |
identity() | WSM::Quaternion3d | |
invert() | WSM::Quaternion3d | |
invertFrom(const Quaternion3d &aQ) | WSM::Quaternion3d | |
kCosThreshold | WSM::Quaternion3d | static |
kEpsilon | WSM::Quaternion3d | static |
normalize() | WSM::Quaternion3d | |
operator!=(const Quaternion3d &aQ) const | WSM::Quaternion3d | |
operator*(const Quaternion3d &aQ) const | WSM::Quaternion3d | |
operator*(const WSM::Vector3d &aT) const | WSM::Quaternion3d | |
operator*=(const Quaternion3d &aQ) | WSM::Quaternion3d | |
operator==(const Quaternion3d &aQ) const | WSM::Quaternion3d | |
Quaternion3d() | WSM::Quaternion3d | |
Quaternion3d(double aX, double aY, double aZ, double aW) | WSM::Quaternion3d | |
set(double aX, double aY, double aZ, double aW) | WSM::Quaternion3d | |
w | WSM::Quaternion3d | |
x | WSM::Quaternion3d | |
y | WSM::Quaternion3d | |
z | WSM::Quaternion3d | |