This is the complete list of members for WSM::Quaternion3d, including all inherited members.
| fromEulerAngles(double aX, double aY, double aZ) | WSM::Quaternion3d | |
| fromRotation(const WSM::Vector3d &aAxis, double aAngle) | WSM::Quaternion3d | |
| fromThreeVectors(const WSM::Vector3d &aX, const WSM::Vector3d &aY, const WSM::Vector3d &aZ) | WSM::Quaternion3d | |
| fromTwoVectors(const WSM::Vector3d &aA, const WSM::Vector3d &aB) | WSM::Quaternion3d | |
| getEulerAngles(double &aX, double &aY, double &aZ) const | WSM::Quaternion3d | |
| getInverted() const | WSM::Quaternion3d | |
| getRotation(WSM::Vector3d &aAxis, double &aAngle) const | WSM::Quaternion3d | |
| getTransf3d(WSM::Transf3d &aT) const | WSM::Quaternion3d | |
| identity() | WSM::Quaternion3d | |
| invert() | WSM::Quaternion3d | |
| invertFrom(const Quaternion3d &aQ) | WSM::Quaternion3d | |
| kCosThreshold | WSM::Quaternion3d | static |
| kEpsilon | WSM::Quaternion3d | static |
| normalize() | WSM::Quaternion3d | |
| operator!=(const Quaternion3d &aQ) const | WSM::Quaternion3d | |
| operator*(const Quaternion3d &aQ) const | WSM::Quaternion3d | |
| operator*(const WSM::Vector3d &aT) const | WSM::Quaternion3d | |
| operator*=(const Quaternion3d &aQ) | WSM::Quaternion3d | |
| operator==(const Quaternion3d &aQ) const | WSM::Quaternion3d | |
| Quaternion3d() | WSM::Quaternion3d | |
| Quaternion3d(double aX, double aY, double aZ, double aW) | WSM::Quaternion3d | |
| set(double aX, double aY, double aZ, double aW) | WSM::Quaternion3d | |
| w | WSM::Quaternion3d | |
| x | WSM::Quaternion3d | |
| y | WSM::Quaternion3d | |
| z | WSM::Quaternion3d | |